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By artae
Golaem Crowd 7.3.12 | 1.3 Gb
Golaem has released Golaem 7.3.12, the latest update to its crowd simulation system for Maya. From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders.
Improvements
- Int Shader Attributes are now written as int user data in Renderman
- All crowd units are now supported in the Golaem For 3dsMax plugin
Bug fixes
- Fixed Golaemisator not opening
- Fixed a display memory leak when changing scenes
- Fixed a crash when rendering nCloth simulation in viewport
- Fixed a crash on linux only when using MassSpring Behavior on null-length bones
- Fixed adding cache to a closed tab in the Simulation Cache Library
- Fixed Bump Map not working when using motion blur in Renderman For Katana
- Fixed int id identifier in Golaem For Renderman
- Fixed Curve looping in the Steer Behavior
- Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
- Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
- Fixed traffic steer angle in the ChannelCperator Behavior
- Fixed slot orientations with Populate on Traffic curves
- Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
- Fixed export of some ground mesh that were producing bad Layout ground adaptation
API
- Added entityIds flag in the glmCrowdSimulationExporter command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Since its launch in 2011, Golaemhas been adopted by many of the key facilities in the VFX industry, featuring in no fewer than four separate studios' work on Game of Thrones.
It was developed with the aim of providing a more intutive workflow than traditional simulation software, with users able to use Maya's native tools to control crowd behaviour.
Golaem also includes toolsets for building custom AI logic, generating automatic variations of crowd characters, and interactively previewing and editing simulations.
Output is natively compatible with Arnold, Guerilla Render, Redshift, RenderMan and V-Ray; and users can output to other DCC tools for rendering, including 3ds Max, Houdini and Unreal Engine.
The key change in Golaem 7.3 is the stable release of the new USD procedural plugin, enabling users to export Golaem simulation caches to other DCC software in the now-VFX-industry-standard USD format.
Readymade plugins are available for Houdini, Katana and the USD standalone, but Golaem has now released the source code under an LGPL licence for studios that need to create plugins for other software. The release also adds support for animation layers within the posture and rig layers of the Layout Tool.
Golaem also now supports proper skinning for characters with procedural fur, enabling fur to move more naturally with the crowd animation. The new workflow is compatible with any system that can export fur as Maya or Alembic curves, including third-party plugins like Yeti and Ornatrix.
The updates also continue the trend established in recent releases of broadening Golaem from a pure crowd simulation system to a more general shot layout tool.
The Population Tool, used to place crowd characters in a scene, gets a new Scatter Mode aimed at distributing environment objects like trees, rocks and buildings.
Assets can be scattered around random 'seed' positions on a terrain, or to custom regions of it; and decimated according to surface angle or distance from an object.
Golaem Academy Training Session #1
Golaem Academy Training Session #2
Golaem Academy Training Session #3
Golaem Academy Training Session #4
Golaemdevelops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.
Product:Golaem Crowd
Version:7.3.12 with Character Pack *
Supported Architectures:x64
Website Home Page :http://golaem.com/
Language:english
System Requirements:**
Size:1.3 Gb
*The Character Pack is a set of ready-to-use characters and motions enabling faster crowd shots creation.
NB: the Character Pack HD only contains the HD casual and busines man, for other characters and sample scenes, install the GolaemCharacterPack
Platforms
- Windows 7 SP1, Windows 8 or 8.1, Windows 10 Pro 64 bit
Graphics
- OpenGL 3.3 (2010) or above
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
DOWNLOAD
(Buy premium account for maximum speed and resuming ability)
https://nitroflare.com/view/77297F47E267EC5/02vva.Golaem.Crowd.7.3.12.CharacterPack.HD.rar
https://nitroflare.com/view/AC769B8A71CFDD3/02vva.Golaem.Crowd.7.3.12.CharacterPack.rar
https://nitroflare.com/view/8EEB81162616245/02vva.Golaem.Crowd.7.3.12.rar
https://rapidgator.net/file/a85f82ead45035e11fbc79ac914db56b/02vva.Golaem.Crowd.7.3.12.CharacterPack.HD.rar
https://rapidgator.net/file/052df79e47e79bcebb287500a06a3882/02vva.Golaem.Crowd.7.3.12.CharacterPack.rar
https://rapidgator.net/file/d832468c98b8f9096752b4021a7ec879/02vva.Golaem.Crowd.7.3.12.rar
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By artae
Size:248.85 MBLanguages:English
Overview of Toolchefs Atoms Crowd 3 for Maya / Katana / Houdini
This program makes crowd animation available to anyone. You don't need any particular skill set to layout your crowd shots and simulate them.
It supports characters with any number of legs. There's no difference between two, four, eight, twelve legs, atoms will simulate any kind of skeleton.
Features of Toolchefs Atoms Crowd 3 for Maya / Katana / Houdini
Customizable
Full control on every single entity in the simulation
Skeleton based simulation for great animation quality
Different users can take advantage of their skill sets.
Hybrid Workflow
Abstract Skeletons
Technical Details and System Requirements
Supported OS: Windows 10 / Windows 8.1 /Windows 7
Processor: Multi core Intel Series or above, Xeon or AMD equivalent
RAM: 4GB (8GB or more recommended)
Free Hard Disk Space: 4GB or more recommended
HomePage:http://www.toolchefs.com/
DOWNLOAD
(Buy premium account for maximum speed and resuming ability)
https://nitroflare.com/view/6672EEE8DE3ADB5/khl9i.Toolchefs.Atoms.Crowd.4.3.rar
https://rapidgator.net/file/9e38ccf7400f62add7fbe86ad55bbf5a/khl9i.Toolchefs.Atoms.Crowd.4.3.rar
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By artae
Golaem Crowd 7.3.10 for Maya | File size: 111 MB
GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
CREATE BELIEVABLE CHARACTERS
Golaem makes your shots more realistic by generating variations for you:
Visual variations
Animation variations
Behavioral variations
AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision...
USE GOLAEM ASSETS OR YOUR OWN
Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.
Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots...
The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later.
SAVE ASSETS PRODUCTION TIME
Golaem reduces the amount of motion capture you need to carry out for your project.
Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.
FROM 1 TO 100 000 CHARACTERS
Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.
KEEP ARTISTIC CONTROL
Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say.
Achieve precise control over placement, shading, navigation... with the Paint Tool or even modify simulation results with the Layout tool.
EASY SCENE SHARING & RETAKES
Golaem Layout is included with your Golaem license.
Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).
QUICK LEARNING CURVE
Because it is so user-friendly, Golaem is very fast to learn.
We have heard stories of runners contributing to crowd shots for feature films after a few days.
CHECK YOUR SHOT BEFORE RENDERING
No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters.
Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers.
PIPELINE FRIENDLY
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders
WORLD CLASS SUPPORT
We have the best customer support you will ever find. And we mean it.
We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with.
Compatibility:Maya 2017-2020
Whats New
http://golaem.com/content/doc/golaem-crowd-documentation/release-notes
HOMEPAGE
http://golaem.com
DOWNLOAD
(Buy premium account for maximum speed and resuming ability)
http://nitroflare.com/view/B3E6088983E65D7/e421s.Golaem.Crowd.7.3.10.for.Maya.rar
https://rapidgator.net/file/4f970d9c57ffea8417f6e0b6e54ea319/e421s.Golaem.Crowd.7.3.10.for.Maya.rar
-
By artae
File size: 125 MB
GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
CREATE BELIEVABLE CHARACTERS
Golaem makes your shots more realistic by generating variations for you:
Visual variations
Animation variations
Behavioral variations
AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision...
USE GOLAEM ASSETS OR YOUR OWN
Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.
Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots...
The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later.
SAVE ASSETS PRODUCTION TIME
Golaem reduces the amount of motion capture you need to carry out for your project.
Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.
FROM 1 TO 100 000 CHARACTERS
Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.
KEEP ARTISTIC CONTROL
Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say.
Achieve precise control over placement, shading, navigation... with the Paint Tool or even modify simulation results with the Layout tool.
EASY SCENE SHARING & RETAKES
Golaem Layout is included with your Golaem license.
Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).
QUICK LEARNING CURVE
Because it is so user-friendly, Golaem is very fast to learn.
We have heard stories of runners contributing to crowd shots for feature films after a few days.
CHECK YOUR SHOT BEFORE RENDERING
No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters.
Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers.
PIPELINE FRIENDLY
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders
WORLD CLASS SUPPORT
We have the best customer support you will ever find. And we mean it.
We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with.
Compatibility:Maya 2017-2020
Whats New
http://golaem.com/content/doc/golaem-crowd-documentation/release-notes
HOMEPAGE
http://golaem.com
DOWNLOAD
(Buy premium account for maximum speed and resuming ability)
http://nitroflare.com/view/8C0464787FAEC51/677a6.Golaem.Crowd.7.3.9.for.Maya.rar
https://rapidgator.net/file/68e282cb2d1c35611b6f57e9b0571c90/677a6.Golaem.Crowd.7.3.9.for.Maya.rar
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By artae
File size: 449 MB
Atoms Crowd makes crowd animation available to anyone.
You don't need any particular skill set to layout your crowd shots and simulate them. You don't believe it, do you? Wait and see!
Abstract Skeletons
Atoms Crowd supports characters with any number of legs!
There's no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Customizable
Full control on every single entity in the simulation!
Different users can take advantage of their skill sets.
Do you like playing with nodes?
Do you script with Python?
Can you write C++ plug-ins?
If the answer is yes, you can unlock a whole new world within Atoms Crowd.
Hybrid Workflow
Atoms Crowd supports multiple softwares and each integration shares the same workflow!
You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It's up to you really!
Toolchefs.Atoms.Crowd.v
.for.Katana.MERRY.CHRISTMAS-AMPED
Toolchefs.Atoms.Crowd.v3.8.1.for.Maya.MERRY.CHRISTMAS-AMPED
Toolchefs.Atoms.Crowd.v3.8.1.for.Houdini.17.5.460.MERRY.CHRISTMAS-AMPED
Toolchefs.Atoms.Crowd.v3.8.1.for.Houdini.18.0.597.MERRY.CHRISTMAS-AMPED
Toolchefs.Atoms.Crowd.v3.8.1.for.Houdini.18.5.351.MERRY.CHRISTMAS-AMPED
Updates: official site does not provide any info about changes in this version.
DOWNLOAD
http://nitroflare.com/view/4CE9326DFC698E0/1w5wq.Toolchefs.Atoms.Crowd.3.8.1.rar
https://rapidgator.net/file/8705318bb9c416eef3ce19ccafb300f4/1w5wq.Toolchefs.Atoms.Crowd.3.8.1.rar
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