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By artae
Redshift 3.0.16 for 3ds Max/MAYA/Cinema 4D/Houdini (x64) | 276 MB
Redshift is a powerful GPU-based rendering engine capable of creating the highest quality products. Offering a range of features, this software is compatible with the most popular computer graphics software and is suitable for use by studios or creative artists. Redshift offers CPU-based rendering quality and capabilities at GPU speeds and, unlike other similar rendering engines, allows users to change methods to balance the performance and quality of the final product.
Redshift supports sophisticated shading networks and advanced texting capabilities and is compatible with all types of cameras used in scenes. You can use different lighting in this software to make your scenes look more realistic. This rendering engine is fully synchronized with programs such as Houdini, 3ds Max, Maya and Cinema4D and faithfully reproduces the details rendered by these programs.
System requirements :
Operating Systems
Microsoft Windows: 64-bit Windows 7 / 8 / 10
Linux: 64-bit distribution with glibc 2.12 or higher
MacOS: Sierra (10.12) or High Sierra (10.13). Mohave (10.14) is not currently supported because there are no CUDA drivers for that OS!
3D Applications Supported
Autodesk Maya (Windows, Linux and macOS): 64-bit edition. 2014 or later
Autodesk 3dsMax: 64-bit edition. 2013 or later
Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
SideFX Houdini (Windows, Linux and macOS): 64-bit edition. 15.5 or later
The Foundry Katana (Windows, Linux): 64-bit edition. 2.5v4 or later
Minimum
8GB of system memory
Processor with SSE2 support (Pentium4 or better)
NVidia GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
Single GPU
Recommended
16GB of system memory or more
Core i7 or Xeon equivalent, 3.0GHz or higher
NVidia GPU with CUDA compute capability 6.0 or higher and 8GB of VRAM or more
Multiple GPUs
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By artae
Solid Angle Maya to Arnold 5.0.0.4 | 3.6 Gb
Product:Solid Angle Maya to Arnold
Version:5.0.0.4
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:3.6 Gb
The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.0.0.4 for Autodesk Maya is a hotfix release that uses Arnold 7.0.0.3.
[b[i]version 5.0.0.4 - Date: 23.02.2022[/i][/b]
Bug Fixes
- MTOA-904 - OSL shader not connected if using outValue
- ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass
- ARNOLD-11945 - Crash when mixing transmission on overlapping meshes
- ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
- ARNOLD-11835 - Full frame imagers crash with negative render region
- ARNOLD-10400 - Volume motion blur advection computation was incorrect
- ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
- ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser
- ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session
Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
Arnold, Maya Quickstart Fundamentals
Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
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By artae
Windows x64 | Maya 2019/2020/2022 | File size: 460 - 466 MB
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
Features:
- Seamless integration with Maya shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Support for volume rendering with Maya Fluids.
- Support for Maya Hair and nHair.
- Particles and nParticles support, including particle instancer.
- Defer the creation of geometry at render time with the Stand-in placeholder nodes.
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
- XGen integration.
- Texturable geometric lights.
- Deep EXR.
- Rendering of curves.
System Requirements:
-Maya 2019, 2020 or 2022
-Windows 10 or later, with the Visual Studio 2019 redistributable.
-Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
-macOS 10.13 or later.
-CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
-GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.
We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows.
See Getting Started with Arnold GPU for more information.
-Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
HomePage:
https://www.arnoldrenderer.com/arnold/arnold-for-maya/
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By artae
Size:1.07 GB |Languages:English
Free Download Solid Angle Maya To Arnold For Maya 2018/2019/2020/2022 Plug-in it provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Solid Angle Arnold for Maya Overview
Arnold is an advanced 3D rendering engine using the "Monte Carlo" ray tracing calculation method, designed to meet the demands of modern visual effects and animation production, simplifying the rendering process with a streamlined user interface. a streamlined workflow for artists.
Originally co-developed with Sony Pictures Imageworks and now used as its main representative, Arnold is used in more than 300 studios worldwide, including ILM, Framestore, MPC, The Mill, Mikros Image.
Features of Solid Angle Arnold for Maya
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
System Requirements and Technical Details
Compatible with Maya 2016, 2016 Ext2, 2017 and 2018
Windows 7 and later
Linux RHEL6 equivalent (glibc 2.12) and later
Mac OS X 10.8 and later
CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)
HomePage:https://www.arnoldrenderer.com/
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By artae
Golaem Crowd 7.3.12 | 1.3 Gb
Golaem has released Golaem 7.3.12, the latest update to its crowd simulation system for Maya. From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders.
Improvements
- Int Shader Attributes are now written as int user data in Renderman
- All crowd units are now supported in the Golaem For 3dsMax plugin
Bug fixes
- Fixed Golaemisator not opening
- Fixed a display memory leak when changing scenes
- Fixed a crash when rendering nCloth simulation in viewport
- Fixed a crash on linux only when using MassSpring Behavior on null-length bones
- Fixed adding cache to a closed tab in the Simulation Cache Library
- Fixed Bump Map not working when using motion blur in Renderman For Katana
- Fixed int id identifier in Golaem For Renderman
- Fixed Curve looping in the Steer Behavior
- Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
- Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
- Fixed traffic steer angle in the ChannelCperator Behavior
- Fixed slot orientations with Populate on Traffic curves
- Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
- Fixed export of some ground mesh that were producing bad Layout ground adaptation
API
- Added entityIds flag in the glmCrowdSimulationExporter command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Since its launch in 2011, Golaemhas been adopted by many of the key facilities in the VFX industry, featuring in no fewer than four separate studios' work on Game of Thrones.
It was developed with the aim of providing a more intutive workflow than traditional simulation software, with users able to use Maya's native tools to control crowd behaviour.
Golaem also includes toolsets for building custom AI logic, generating automatic variations of crowd characters, and interactively previewing and editing simulations.
Output is natively compatible with Arnold, Guerilla Render, Redshift, RenderMan and V-Ray; and users can output to other DCC tools for rendering, including 3ds Max, Houdini and Unreal Engine.
The key change in Golaem 7.3 is the stable release of the new USD procedural plugin, enabling users to export Golaem simulation caches to other DCC software in the now-VFX-industry-standard USD format.
Readymade plugins are available for Houdini, Katana and the USD standalone, but Golaem has now released the source code under an LGPL licence for studios that need to create plugins for other software. The release also adds support for animation layers within the posture and rig layers of the Layout Tool.
Golaem also now supports proper skinning for characters with procedural fur, enabling fur to move more naturally with the crowd animation. The new workflow is compatible with any system that can export fur as Maya or Alembic curves, including third-party plugins like Yeti and Ornatrix.
The updates also continue the trend established in recent releases of broadening Golaem from a pure crowd simulation system to a more general shot layout tool.
The Population Tool, used to place crowd characters in a scene, gets a new Scatter Mode aimed at distributing environment objects like trees, rocks and buildings.
Assets can be scattered around random 'seed' positions on a terrain, or to custom regions of it; and decimated according to surface angle or distance from an object.
Golaem Academy Training Session #1
Golaem Academy Training Session #2
Golaem Academy Training Session #3
Golaem Academy Training Session #4
Golaemdevelops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.
Product:Golaem Crowd
Version:7.3.12 with Character Pack *
Supported Architectures:x64
Website Home Page :http://golaem.com/
Language:english
System Requirements:**
Size:1.3 Gb
*The Character Pack is a set of ready-to-use characters and motions enabling faster crowd shots creation.
NB: the Character Pack HD only contains the HD casual and busines man, for other characters and sample scenes, install the GolaemCharacterPack
Platforms
- Windows 7 SP1, Windows 8 or 8.1, Windows 10 Pro 64 bit
Graphics
- OpenGL 3.3 (2010) or above
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
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