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Peregrinelabs Yeti 4.0.3


artae
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PeregrineLabs Yeti 4.0.3 | 87.8 mb
Peregrine Labs recently released Yeti 4.0.3, the latest incarnation of its node-based procedural tool for creating feathers and fur inside Maya.

[b[i]Yeti 4.0.3 - Released: 25/08/21[/i][/b]
Dependencies:MtoA 4.2.1.1, Arnold 6.2.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.50, Clarisse 4.0 SP14
Changes & Bug Fixes
- Updated to VRay 5.10 (5.0 update 1.1 - this now includes a Vray extension for Maya 2022).
[b[i]Yeti 4.0.2 - Released: 05/08/21[/i][/b]
Changes & Bug Fixes
- Updated to Renderman 24.0.
- Updated to Redshift 3.0.50.
- Clarisse module is now built and included for all platforms.
- Fixed an Alembic time offset bug.
- Pasted nodes now retain their incoming connections.
- Switch node now correctly increases the number of input sources.
- Added minimumNumberOfSteps attribute to Guide Sets which defaults to 10 which is the previous internal value.
- Resolved Clarisse motion blur issues.
- Texture sampler now correctly accesses selected channel.
- Clumping to converted Braids now works as expected.
Yetiis a node based toolset for creating hair, fur, feathers and general instancing within Autodesk Maya. Working with nodes, the fur and hair tool offers a completely procedural workflow. Users have the ability to create, change animate and render using a custom procedural graph.
GROOMING 01 Intro to Yeti - Lesson 01: Building the first graph
Peregrine Labsis a small visual technology studio founded in 2010 by Colin Doncaster and Kirsten Bodenstedt. With a pedigree in the visual effects and animation industry, the Peregrine Labs team has over 25 years of experience working on some of the most memorable projects in cinema's recent history. Their background, coupled with their love of storytelling, led Peregrine to build a sustainable studio to research and develop new platforms that create memorable experiences.
Product:PeregrineLabs Yeti
Version:4.0.3
Supported Architectures:x64
Website Home Page :
https://peregrinelabs.com/

Language:english
System Requirements:PC *
Software Prerequisites:Autodesk Maya 2020 or 2022
Size:87.8 mb

Maya Plug-In Configuration
Yeti's distribution takes advantage of Maya's Module scheme, where a single .mod file located in the installation root can be used to define the location of all plugins, scripts and icons needed ot use Yeti.
Once you have extracted Yeti to the location of your choosing there are a few quick steps that need to be followed to make sure Yeti can be used properly within Maya.
We highly recommending storing the Yeti distribution in a directory that reflects the version of Yeti being used, when new builds are downloaded you should create new directories along side this one and should only have to update a few varialbes to "upgrade".
First you will need to edit the pgYetiMaya.mod file that can be found in the root directory of the Yeti distribution and replace path_to_yeti_root with the full path to the Yeti root directory ( which is most likely the directory the file is in ).
Then you will need to set the environment variable MAYA_MODULE_PATH to point to the directory when the previously edited .mod file resides, if you are unsure how to set environment variables please refer to this article for reference.
Please note, if you are installing on Windows you will also need to add the Yeti bin directory to your global PATH environment variable.
Once completed you will be able to load the plug-in from Maya's plug-ins window by selected pgYetiMaya.so/dylib/dll from the plug-ins manager.

Added by 3% of the overall size of the archive of information for the restoration

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    • By artae
      Peregrine Labs - Yeti 4.0.0 Maya 2020 - Win

      Title: Peregrine Labs - Yeti 4.0.0 Maya 2020 - Win
      Info:
      Dependencies: MtoA 4.2.0.0, Arnold 6.2.0.0, V-Ray 5.00, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.33, Clarisse 4.0 SP14
      New Features
      Added Sampler nodes.
      Added an Expression Sampler node.
      Added a Texture Sampler node, this replaces the old Texture node and a migration guide will be included.
      Added a Curve Sampler node.
      Updated graph editor with Grouping support.
      Ability to change the default colors for Nodes and Sampler types which are stored in the Yeti config directory with the option for show/studio overrides.
      Graph presets can now be saved, these are stored in the users Yeti config directory but may be moved to show/studio locations to be shared.
      migrated to new graph editor UI theme.
      A quick-menu for creating nodes and sampler, accessed via the tab key, has been added to the graph editor.
      re-engineered simulation system for more accurate and stable results.
      updated collision detection for better collision response and accuracy.
      added new Density Gradient field for pseudo self collision of strands.
      Added a Region of Interest to the Yeti node which will limit evaluation to points within the defined region during Display evaluation.
      Clump node will now work without a second input, using a selection of the first input curve set to clump too.
      Added Clump Size parameter to the Clump node, when set the node will try and create clumps of this size. If a second input is used it will define an influence radius, or if set to 0.0 it will default to the fibres length (the original 3.x method). This is a dynamic attribute that can take an expression or sampler.
      Added Clump Selection parameter to choose between always selecting a clump or limiting it to a fibres length.
      Clump node will now create a clumpIndex and clumpCount attribute to allow down stream control of individual clumps.
      added ability to compute an arcLength attribute in the Attribute node.
      removed By Length segment creation from Grow node.
      Groom component editing has been enhanced allowing finer more detailed control over strand shapes with a new Component Editing tabs in the Grooms Attribute Editor to control the behaviour.
      the Clump brush will now use the strand closest to the centre of the brush stroke as it's guide.
      Groom strand selection will be cleared when CTRL-clicking (strand selection) without any strands highlighted.
      refactored subdivision code to use OpenSubdiv TBB evaluator for parallel evaluation.
      Added an Interpolate Samples parameter to the Attribute node allowing both single and interpolated results to be returned.
      Added Distribution parameter to Scraggle node which toggles between a random (original) or uniform (new) distribution style.
      The Scatter node now provides much cleaner relax results when using a varying density value.
      Removed legacy Shape model type from Guide curves and defaulting to the new Volumetric model.
      Added the ability to enable a shared texture cache (which includes shared search paths) with the YETI_TEXTURECACHE_SHARED environment variable set to 1, by default each node/graph will now have it's own texture cache and search paths.
      Refactored Clump node to use a similar Volumetric model as Guides.
      Added common elementCount variable that can be used in expressions to retrieve the number of points/fibres/etc.
      Custom user variables will be retained when override cache with input is used.
      Support for saved configuration information, by default this will be in a users directory but additional YETI_CONFIG_DIRS can be specified for show/studio overrides.
      added the ability to control the number of threads Yeti uses with the YETI_THREAD_COUNT environment variable.
      added Space parameter to the Scraggle node to control what linear space the scraggle is applied in, either Length (which is the current space) and Parameter (which is parameterized along the fibre). When using Parameter the Scraggle effect won't change if the length of the fibre changes.
      increased the default Texture Cache to 4gb from 2gb.
      improved feather texture coordinates when Projection is used.
      improved the look of the feather primitive with added Tip Start and End controls.
      removed Dynamic Length parameter from the Grow node and defaulting to it always on now that By Count is the only supported creation option.
      added the ability to query node selection state with the pgYetiGraph command.
      added the ability to query and set node input and output connections with pgYetiGraph command.
      brush radius, strength and softness will be retained between brush types while grooming.
      updated cache core to HDF5 1.12.
      updated core expression evaluator to SeExpr 3.0.
      Bug Fixes
      strand selection is now maintained when strands are deleted.
      texture cache will correctly invalidate and reread referenced files on disks if they their timestamp has changed.
      fixed High DPI UI issues on Windows.
      5LaNTprMFsKFKtXdJAaY7j02H7dzz0?v=Yeti-v4.0.0_Maya2020-windows.rar
      DOWNLOAD
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      http://nitroflare.com/view/DA093EBB30EAD83/n7b2r.Peregrine.Labs..Yeti.4.0.0.Maya.2020..Win.rar



      https://rapidgator.net/file/40e7fb867e47603d97990b197b6ba7d6/n7b2r.Peregrine.Labs..Yeti.4.0.0.Maya.2020..Win.rar


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