Arnold For Maya 4.2.4 (201920202022)
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By artae
Redshift 3.0.16 for 3ds Max/MAYA/Cinema 4D/Houdini (x64) | 276 MB
Redshift is a powerful GPU-based rendering engine capable of creating the highest quality products. Offering a range of features, this software is compatible with the most popular computer graphics software and is suitable for use by studios or creative artists. Redshift offers CPU-based rendering quality and capabilities at GPU speeds and, unlike other similar rendering engines, allows users to change methods to balance the performance and quality of the final product.
Redshift supports sophisticated shading networks and advanced texting capabilities and is compatible with all types of cameras used in scenes. You can use different lighting in this software to make your scenes look more realistic. This rendering engine is fully synchronized with programs such as Houdini, 3ds Max, Maya and Cinema4D and faithfully reproduces the details rendered by these programs.
System requirements :
Operating Systems
Microsoft Windows: 64-bit Windows 7 / 8 / 10
Linux: 64-bit distribution with glibc 2.12 or higher
MacOS: Sierra (10.12) or High Sierra (10.13). Mohave (10.14) is not currently supported because there are no CUDA drivers for that OS!
3D Applications Supported
Autodesk Maya (Windows, Linux and macOS): 64-bit edition. 2014 or later
Autodesk 3dsMax: 64-bit edition. 2013 or later
Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
SideFX Houdini (Windows, Linux and macOS): 64-bit edition. 15.5 or later
The Foundry Katana (Windows, Linux): 64-bit edition. 2.5v4 or later
Minimum
8GB of system memory
Processor with SSE2 support (Pentium4 or better)
NVidia GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
Single GPU
Recommended
16GB of system memory or more
Core i7 or Xeon equivalent, 3.0GHz or higher
NVidia GPU with CUDA compute capability 6.0 or higher and 8GB of VRAM or more
Multiple GPUs
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By artae
Solid Angle Maya to Arnold 5.0.0.4 | 3.6 Gb
Product:Solid Angle Maya to Arnold
Version:5.0.0.4
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:3.6 Gb
The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.0.0.4 for Autodesk Maya is a hotfix release that uses Arnold 7.0.0.3.
[b[i]version 5.0.0.4 - Date: 23.02.2022[/i][/b]
Bug Fixes
- MTOA-904 - OSL shader not connected if using outValue
- ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass
- ARNOLD-11945 - Crash when mixing transmission on overlapping meshes
- ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
- ARNOLD-11835 - Full frame imagers crash with negative render region
- ARNOLD-10400 - Volume motion blur advection computation was incorrect
- ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
- ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser
- ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session
Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
Arnold, Maya Quickstart Fundamentals
Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
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By artae
Windows x64 | Cinema 4D R21/R22/R23/R24/R25 | File size: 428 MB
Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.
Features:
- Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
- Support for both native particles and Thinking Particles.
- The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
- Arnold Shading Network Editor, a node-based material editor.
- A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
- Volume rendering with OpenVDB.
- Deferred, render time generation of geometry with the Arnold procedural node.
- Native linear workflow.
- Team Render, including single-frame distributed rendering.
- Support for third party plugins like X-Particles and Turbulence FD.
System Requirements:
Cinema 4D:
-R21.026 and above
-R23.008 and above
-S24.111 and above
-R25.010 and above
HomePage:
https://www.arnoldrenderer.com/arnold/
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By artae
Windows x64 | Maya 2019/2020/2022 | File size: 460 - 466 MB
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
Features:
- Seamless integration with Maya shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Support for volume rendering with Maya Fluids.
- Support for Maya Hair and nHair.
- Particles and nParticles support, including particle instancer.
- Defer the creation of geometry at render time with the Stand-in placeholder nodes.
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
- XGen integration.
- Texturable geometric lights.
- Deep EXR.
- Rendering of curves.
System Requirements:
-Maya 2019, 2020 or 2022
-Windows 10 or later, with the Visual Studio 2019 redistributable.
-Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
-macOS 10.13 or later.
-CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
-GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.
We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows.
See Getting Started with Arnold GPU for more information.
-Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
HomePage:
https://www.arnoldrenderer.com/arnold/arnold-for-maya/
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